It seems that a lot of people are not understanding what is really Brigade, the engine I am doing pictures with.
So I’m going to type something about it.
First, Brigade is in real-time, it’s an engine for video games. It uses path tracing to render the image; instead of rasterisation like every other 3D games.
Brigade uses path tracing, which is an extension to the ray tracing algorithm capable of producing photorealistic images. It traces many rays (samples) per pixel in random directions, and then takes the average value to calculate the final color of each pixel.
Whenever a ray hits a surface, a new ray is traced from that hitpoint in a random direction until the max path depth is reached or until a Russian roulette-like mechanism kills the ray.
This way, path tracing is able to produce effects like diffuse color bleeding, glossy (blurry) reflections, true ambient occlusion, soft shadows, caustics, true depth of field, etc.
It can simulate every known material including participating media like fog, god rays and clouds and materials with sub-surface scattering for example.
Everything is physical & calculated right. No hacks whatsoever are used to create effects; I think that most of you are aware for example of Depth Of Field in random games that are just depth hacks; that’s why we have so many difficulties to apply it right or the edges are somewhat messy, doesn’t blur the alpha materials, etc…
Well, with Brigade. The artist or game designer can imagine whatever he wants without restrictions in terms of rendering, no need for hacks/ pre-bake maps (Mirror’s edge used pre-baked lighting to look so good).
Brigade brings CGI rendering to video games, and that’s why I’m very enthusiast about it. Because it runs amazingly well & it’s still in early stages.
And I’ll post some videos later here too, in my Facebook page or blog.
Thanks to Sam Lapere for helping me with the path tracing description.
Great explanation, sounds really promising! I am looking forward to see more of it!
Very well explained, let’s see if it will really take “10 Years” to run Brigade on consoles ect like some guys said 😛
Are you going to share the preview version or something? 😛
Great job! I think the screenshots are missing
The screenshot link is missing.
Thanks, It’s fixed.
This work is impressive!! I really hope you have a lot of success with it, can’t wait to see games with this kind of quality. Imagine this graphics combined with virtual reality like the Oculus Rift for example. Keep the good work! 🙂
Truly the future for serious Computer Artists……… the future is looking “Naturally” bright! 😀 Love your work mate! -MK
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Are you using RGB colour calculations or physically based wavelength colour calculations? If so then can this engine render black body radiation effects as well so that you can have things like infra-red vision and ultraviolet vision (why not huh?)?
Is there any chance that this system could be implemented to creating a 3d graphics/animations? If cinema 4d/maya would run this kind of previews in realtime it could be game changer !! Maybe it could be used as well to speed up the rendering process at some point.
Amazing Work!!!!!
Already done… it’s called “Octane” and it’s by the same company: OTOY.
Maxwell Render already does this – in Maya / 3ds Max etc..
http://www.maxwellrender.com/
of course, maxwell, vrayRT, iray, but it is very slooooowwww.
if brigade engin display millions of face so fast, why don’t i have it for my modest 3d projects right now?
in my favorite soft max?
I want to get my hands on your engine so I can make some abstract music videos with it. Is there something I can do to get it?
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Any chance to implement it into 3d-modelling packages like 3dsMax? The speed and quality is amazing, would love to work with it !!!!
Excellent work,
Just one thing, not sure what you meant by “True Ambient Occlusion” you shouldn’t even be using Ambient Occlusion in the first place, Dynamically calculated indirect shadows is what the real world has.
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Please talk to Ubisoft so they would make Beyond: Good and Evil with this enginge PLLLLEEEAASSSEEE!
Yeah! Because Ubisoft is such a great company!
http://www.glassdoor.com/Reviews/Employee-Review-Ubisoft-RVW1095877.htm
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Reblogged this on ummo – adult mmo rpg sim and commented:
what is brigade engine? the future i think
true unified lighting true global illumination
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Where do I get the Brigade Engine from?
last news Sept 2012. Did you ever go back on this? Or did you sell it already?
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