What is Brigade Engine?

It seems that a lot of people are not understanding what is really Brigade, the engine I am doing pictures with.
So I’m going to type something about it.

First, Brigade is in real-time, it’s an engine for video games. It uses path tracing to render the image; instead of rasterisation like every other 3D games.

Brigade uses path tracing, which is an extension to the ray tracing algorithm capable of producing photorealistic images. It traces many rays (samples) per pixel in random directions, and then takes the average value to calculate the final color of each pixel.

Whenever a ray hits a surface, a new ray is traced from that hitpoint in a random direction until the max path depth is reached or until a Russian roulette-like mechanism kills the ray.
This way, path tracing is able to produce effects like diffuse color bleeding, glossy (blurry) reflections, true ambient occlusion, soft shadows, caustics, true depth of field, etc.

It can simulate every known material including participating media like fog, god rays and clouds and materials with sub-surface scattering for example.

Everything is physical & calculated right. No hacks whatsoever are used to create effects; I think that most of you are aware for example of Depth Of Field in random games that are just depth hacks; that’s why we have so many difficulties to apply it right or the edges are somewhat messy, doesn’t blur the alpha materials, etc…

Well, with Brigade. The artist or game designer can imagine whatever he wants without restrictions in terms of rendering, no need for hacks/ pre-bake maps (Mirror’s edge used pre-baked lighting to look so good).

Brigade brings CGI rendering to video games, and that’s why I’m very enthusiast about it. Because it runs amazingly well & it’s still in early stages.

You can check some screenshots here : https://www.facebook.com/media/set/?set=a.471466862887799.111426.198351220199366&type=3

And I’ll post some videos later here too, in my Facebook page or blog.

Thanks to Sam Lapere for helping me with the path tracing description.

About these ads

28 thoughts on “What is Brigade Engine?

  1. This work is impressive!! I really hope you have a lot of success with it, can’t wait to see games with this kind of quality. Imagine this graphics combined with virtual reality like the Oculus Rift for example. Keep the good work! :)

  2. Truly the future for serious Computer Artists……… the future is looking “Naturally” bright! :D Love your work mate! -MK

  3. Pingback: Brigade 2 Engine – New Screenshots Unveiled | DSOGaming | The Dark Side Of Gaming

  4. Pingback: New Screenshots & Video From Real-Time Path Tracer Engine, Brigade | DSOGaming | The Dark Side Of Gaming

  5. Are you using RGB colour calculations or physically based wavelength colour calculations? If so then can this engine render black body radiation effects as well so that you can have things like infra-red vision and ultraviolet vision (why not huh?)?

  6. Is there any chance that this system could be implemented to creating a 3d graphics/animations? If cinema 4d/maya would run this kind of previews in realtime it could be game changer !! Maybe it could be used as well to speed up the rendering process at some point.
    Amazing Work!!!!!

  7. Pingback: engine path tracing | kartoon3d

  8. Excellent work,
    Just one thing, not sure what you meant by “True Ambient Occlusion” you shouldn’t even be using Ambient Occlusion in the first place, Dynamically calculated indirect shadows is what the real world has.

  9. Pingback: Real-time path tracing 3D engine for video games: Brigade | IDentifEYE

  10. Pingback: Demo Técnico da Engine Brigade | Alessandro Lima

  11. Pingback: » Blog Archive » New Game Engine – Brigade

  12. Pingback: PS4 And Xbox One: Ray Tracing Or Path Tracing Possible On The PlayStation 4? | Playstation tech zone

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s